As one of the community activities, ISAGA has Special Interest Groups. In 2022, a new SIG started, initiated by Jan Klabbers, to work on the identification of Game Science. After an open call and a phase of defining the scope, a small and dedicated team remained and worked over several years together in a structured format. The starting point was to follow up on the Symposium: On the Architecture of Game Science.
During the ISAGA 2025 conference, a workshop was held to present some of the progress. ‘Into the Future of Simulation Gaming – Furthering the Foundations of Game Science / WS#12’
The second article is:
De Wijse-van Heeswijk, M., Klabbers, J. H. G., & Meijer, S. (2025). Advancing the Role of the Facilitator in Game Science: A Systems Theory Approach to Learning and Adaptation in Rule-Based and Open Games. Simulation & Gaming, 0(0). https://doi.org/10.1177/10468781251384139
This article dives deeper into the structure of how to describe learning and adaptation in the typical ISAGA tradition of games: representing systems, and having either rule-based or open / free-flow structures.
This article is recommended for ISAGA2026 contributions that include learning dimensions.
The third article is forthcoming and will be shared here when available.
